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Agility depends too heavily on tacit knowledge, but the Unified Process is too encyclopaedic. The answer? Virtual mentors that learn along with their physical peers.

An article by Roland Racko, President of eWyzard Inc, published in Dr. Dobb's Journal, 2004

This is an extract of an article Ivar wrote for Cutter IT Journal, Jan 2002, and looks at how we can take Agile to the next level.

Activity Spaces provide one powerful description of the Common Ground of Essence. Although useful just by name, there is a detailed description of each Activity Space in the Essence Standard. This article lists them in a slightly easier to find way.

A collection of Essence Activity Space Cards

The Activity Spaces are an often-overlooked aspect of Essence. These 15 descriptions of types of common activities that all software development teams will do are often overshadowed by the specific activities from Practices. But as this article shows they have value in their own right and can be a powerful tool to help teams improve.

Welcome to the amalgamation of a short series of articles on crafting effective, well-formed objectives as part of the SAFe® Program Increment (PI) / Big Room Planning activity. We have seen a lot of confusion surrounding the use of PI objectives; confusion that often results in: Resistance to their use and; The production of poorly formed team objectives that appear to be completely redundant as they just list the Features being addressed. The first step to creating well-formed, useful objectives is for everyone to understand why they are so important. Covered in this document: Why do we need PI Objectives when we have Features? Writing good PI Objectives PI Objectives and the PI Planning Process PI Objectives Beyond PI Planning: Reaffirming and Monitoring Your Commitments  

Card showing th4e checklists for Stakeholder 'Recognized' state

Arguably, the most important aspect of any development endeavor is the Stakeholders - the people for whom we are creating the solution. Yet, how often do you see teams focus more on the product than its users, sometimes with dreadful consequences. Luckily, making sure your Stakeholders are being managed well needn't be hard. The Essence kernel includes a specific alpha for Stakeholders, with the states they can be in and checklists to help you.

Essence Alphas Cards

Essence is one of the most exciting innovations in software engineering today - but what exactly is it? Unsurprisingly for something so powerful, with so many different use cases, Essence is often hard to explain. There are lots of articles describing the details, but in this article, we distil Essence down to a single page.

Picture of the Holy Grail

Our industry loves a fad - and in particular, we love to discover the Next Big Thing in development approaches. Each time we are promised a new (or improved) framework or playbook that will solve all our problems, and that we should immediately roll out to all our teams. And each time, we end up disappointed, without the results promised or anticipated, needing to look for a new Next Big Thing to repeat the cycle. It doesn't have to be that way, and the alternative needn't be as scary as it may seem. And it isn't another big framework!

In a recent LinkedIn article by Dr Ivar Jacobson, (replicated here to raise visibility), Ivar explores how the Essence standard can be used powerfully to make even existing methods better so that teams and organizations can more easily learn and consume them.

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