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In the fifth blog post of this series, Brian Kerr and Ian Spence an experience report of a team learning and applying the Practice Mapping game. The power of this game is to see inside the mind of others and have useful discussions about the results.

In the 6th blog of our series, Brian and Ian present the Contract Bridge game played with the Scrum Essential cards. The game is useful wherever there is a perceived boundary between a Scrum Team and its customers.

Agile Gaming Cards to grow your agile skills through Essence

In the 6th blog of our series, Brian and Ian present the Contract Bridge game played with the Scrum Essential cards. The game is useful wherever there is a perceived boundary between a Scrum Team and its customers.

Image of the Stakeholders Alpha, Recognized State

Arguably, the most important aspect of any development endeavor is the Stakeholders - the people for whom we are creating the solution. Yet, how often do you see teams focus more on the product than its users, sometimes with dreadful consequences. Luckily, making sure your Stakeholders are being managed well needn't be hard. The Essence kernel includes a specific alpha for Stakeholders, with the states they can be in and checklists to help you.

Image of the Fujitsu corporate logo.  Provides access to an IJI case study explaining how IJI helped Fujitsu move towards agility with an Essence based agility workshop.

In a recent blog by Fujitsu’s Rob Devlen, Fujitsu and IJI go Agile with Essence, Devlen describes how Ivar Jacobson International (IJI) worked with Fujitsu to create a workshop to build an understanding of Agile for their top 100 executives and senior managers in the EMEIA region. The blog article describes how we created that interactive workshop with them, facilitated the session and the results obtained. In this article we’ll show you a flavour of some of the content.

Image of the Scrum Practice Sprint Review card. Pulled from the Scrum Essentials Practice developed in conjunction with Scrum Inc.

Scrum and its hybrids are the dominant approaches used by Agile teams today. However, despite Scrum being a seemingly simple framework, many teams struggle to apply Scrum well and fail to achieve the faster delivery of higher value products that are promised. Playing the Practice Spotlight game is a simple way to improve any team's understanding and application of Scrum.

Image of some of the cards from the Essence based Method Agnostic Agility Cards used to help people learn about some key agile principles.

The following blog provides a set of free, downloadable agile coaching cards that can be used by Agile Coaches, Scrum Masters and teams working in many different contexts. These cards have been developed while working outside of software and product development with government Defence teams and I’ve used these cards to teach agility and help develop an agile mind set.

Image of game board built using Team Space

Serious gaming to encourage and nurture an agile mindset, beyond just software and product delivery teams, using jargon-light agility cards.

scaled agile portfolio epic lifecycle and epic states

Epics have a lifecycle, they don’t magically appear fully formed. There is work to be done to progressively elaborate a business case and if the Epic is approved then there is further work to progress the Epic through implementation. This post explores the Lifecycle of an Epic and the states it progresses through in that Lifecycle.

Image of part of a concept map used by IJI consultants to explain Lean Portfolio Management (LPM) principles in this instance Portfolio Events - exploring the decisions being made.

In this series of posts we wil explore the Events that either perform, schedule or track the activities that affect the Lifecycle of an Epic. This first post looks at the activites that the Portfolio needs to perform in order for it to make progress.

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