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5 Tenets of Fostering Sustainable Change blog Post

Change. This simple word has been used to create communities, build businesses, and promote adoption within a myriad of other actionable objectives. It is as common as the air we breathe and as revolutionary as any invention. Yet in all of its grandeur, it has incessantly stumped many businesses and individuals along the way. Software has taken a front seat in several organizations. It has become the core to any business, and change initiatives have sprouted and evolved to provide better solutions, be they faster, smarter or more affordable. Furthermore, for those organizations that adapt to change well and continue to sustain said changes and evolve over time, the rewards are exponential and in many cases, lasting. As new companies emerge in markets offering innovative solutions that can ultimately disrupt the market, those organization that cannot and or will not adapt and change, and perhaps more importantly, sustain change will lose. As a result, software development teams are adopting agile development techniques to shorten development times, decrease risk, all whilst developing solutions to become more responsive to the needs of the business.

Use Cases are the Hub of the Software Development Lifecycle

Since their inception some 30 years ago, use cases have been used to identify, organize, synthesize and clarify system requirements for organizations across the globe. In most recent years, they have been used in techniques such as user stories. Use-Case 2.0 is the new generation of use-case driven development – light, agile and lean – inspired by user stories, Scrum and Kanban. Although they are much more agile and lean, they still embody the same popular values from the past while expanding to architecture, design, test, user experience, and also instrumental in business modeling and software reuse. But, for the adoption of use cases to be seamless, there should be a balance of principles applied.

Agile Essential Team-Level Agile: Nail the Basics

We must work as a team! Teamwork is critical! There’s no ‘I’ in team! These mantras are plentiful and many Agilists believe that success at the team level is the foundation to success at the organizational level. But what does it really mean to work as team and is there a common recipe to build and grow a successful agile team? Agile believes in principles before practices and in multi-disciplined, self-organizing teams. All teams need direction and guidance, but with an agile approach no one should be telling the team how to do their job. Teams need to be empowered to make choices rather than be told exactly what to do. But sometimes things can start to unravel and too much time and energy can be wasted arguing about the basics. You can forget about scaling agile if your team is unable to clearly demonstrate the value of agile at the team level. But, get the basics right at the team level and engaged, highly motivated, cross-functional teams of teams can follow.

Program Board

The ART Planning Board is generated during PI Planning and is used by the teams to visualise delivery and coordinate collaborations during a PI. This article looks at the ART Planning Board's use during PI Execution.

The ART Planning Board is generated during PI Planning and is used by the teams to visualise delivery and coordinate collaborations during a PI. This article looks at the ART Planning Board's use during PI Planning.

This article takes an in-depth look at how you should set up your ART planning board.

IJI has recently had the pleasure of working with Jeff Sutherland on a set of Essence cards that faithfully represent the Scrum Guide. As well as acting as a handy physical, and online glossary, the cards can be used to play games and help us all get better Scrum. In this new blog series, Brian Kerr and Ian Spence present a selection of the games you can play using the Scrum practice cards and, in some cases, other cards from Essence itself or from other complementary practices.

Read one of our student’s testimonial regarding our upcoming course, Better Scrum through Essence.

Picture of the box cover of a pack of Scrum Essentials Essence based cards.  Co-designed by Ivar Jacobson International and Scrum Inc.

IJI has recently had the pleasure of working with Jeff Sutherland on a set of Essence cards that faithfully represent the Scrum Guide. As well as acting as a handy physical, and online glossary, the cards can be used to play games and help us all get better Scrum. In this new blog series, Brian Kerr and Ian Spence present a selection of the games you can play using the Scrum practice cards and, in some cases, other cards from Essence itself or from other complementary practices.

In this blog article, the authors share the first game that can be played using the Scrum Essential Cards. Use Practice Patience as a great way to perform a holistic retrospective on your Scrum adoption.

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