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Welcome to the amalgamation of a short series of articles on crafting effective, well-formed objectives as part of the SAFe® Program Increment (PI) / Big Room Planning activity. We have seen a lot of confusion surrounding the use of PI objectives; confusion that often results in: Resistance to their use and; The production of poorly formed team objectives that appear to be completely redundant as they just list the Features being addressed. The first step to creating well-formed, useful objectives is for everyone to understand why they are so important. Covered in this document: Why do we need PI Objectives when we have Features? Writing good PI Objectives PI Objectives and the PI Planning Process PI Objectives Beyond PI Planning: Reaffirming and Monitoring Your Commitments  

Image of the Stakeholders Alpha, Recognized State

Arguably, the most important aspect of any development endeavor is the Stakeholders - the people for whom we are creating the solution. Yet, how often do you see teams focus more on the product than its users, sometimes with dreadful consequences. Luckily, making sure your Stakeholders are being managed well needn't be hard. The Essence kernel includes a specific alpha for Stakeholders, with the states they can be in and checklists to help you.

Essence Alphas Cards

Essence is one of the most exciting innovations in software engineering today - but what exactly is it? Unsurprisingly for something so powerful, with so many different use cases, Essence is often hard to explain. There are lots of articles describing the details, but in this article, we distil Essence down to a single page.

Picture of the Holy Grail

Our industry loves a fad - and in particular, we love to discover the Next Big Thing in development approaches. Each time we are promised a new (or improved) framework or playbook that will solve all our problems, and that we should immediately roll out to all our teams. And each time, we end up disappointed, without the results promised or anticipated, needing to look for a new Next Big Thing to repeat the cycle. It doesn't have to be that way, and the alternative needn't be as scary as it may seem. And it isn't another big framework!

In a LinkedIn article by Dr Ivar Jacobson, (replicated here to raise visibility), Ivar explores how the Essence standard can be used powerfully to make even existing methods better so that teams and organizations can more easily learn and consume them.

In a recent LinkedIn article by Dr Ivar Jacobson, (replicated here to raise visibility), Ivar explores the various use cases of the Essence standard as they can be used powerfully by software development teams and organizations to develop better, faster, cheaper and Happier!

The Scaled Agile Framework's recommended approach for prioritisation within the Portfolio is to use Weighted Shortest Job First (WSJF), but there are some challenges when trying to run WSJF at the Portfolio level. This series of posts explores those challenges, with this post focusing on what happens when the Investment Horizons are used to group the Epics to run the WSJF on a per-horizon basis.

Image showing a fan of some Essence based Spotify Essentials Practice Cards.  Use to teach people about the spotify software development approach.

If you try find a definitive description of ‘The Spotify Model’ you will most likely end up frustrated. There are some old videos and blog posts, and lots of internet articles claiming that it isn’t a ‘proper’ framework and that even Spotify doesn’t use it. Yet, it is reported as the fourth most popular scaled agile framework according to the 15th State of Agile Report and there are thousands of companies claiming to be using it.  So, what is it? And if you want to adopt it, where do you start?

Agile Gaming Board to grow your agile skills through Essence

Serious games are games that do not have entertainment, enjoyment or fun as their primary purpose. There are many examples of serious games in the video game industry, but any game that has a serious purpose can be a serious game. For instance; card games, team games, sorting games or timed activities. The book and website Gamestorming describes dozens of ‘games’ that are played in person and address business problems in creative, engaging and most importantly, effective ways. Some examples you may recognize are SWOT Analysis, Brainwriting, World Café and Affinity Mapping.

Essence Agility Training Cards and States Image

What do we mean by Quality? The word Quality is commonly used in software development, but it isn’t always clear what is meant by it. Teams create Definitions of Done, configure thresholds in their CI/CD pipeline, write performance tests and agree service level agreements, but are these sufficient for the level of Quality the customer expects?

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