The ART Planning Board is generated during PI Planning and is used by the teams to visualise delivery and coordinate collaborations during a PI. This article looks at the ART Planning Board's use...
Fulfilling the Vision of Stefan Bengtsson - Chalmers as a World Leader
Portfolios should set Work-In-Process limits on what they do to ensure that the organisation focuses on getting things done.
This post looks at factors that influence how those Work-In-Process...
This article takes an in-depth look at how you should set up your ART planning board.
Activity Spaces provide one powerful description of the Common Ground of Essence. Although useful just by name, there is a detailed description of each Activity Space in the Essence Standard. This...
The Activity Spaces are an often-overlooked aspect of Essence. These 15 descriptions of types of common activities that all software development teams will do are often overshadowed by the specific...
Welcome to the amalgamation of a short series of articles on crafting effective, well-formed objectives as part of the SAFe® Program Increment (PI) / Big Room Planning activity. We have seen a lot of...
Arguably, the most important aspect of any development endeavor is the Stakeholders - the people for whom we are creating the solution. Yet, how often do you see teams focus more on the product than...
Essence is one of the most exciting innovations in software engineering today - but what exactly is it? Unsurprisingly for something so powerful, with so many different use cases, Essence is often...
Our industry loves a fad - and in particular, we love to discover the Next Big Thing in development approaches.
Each time we are promised a new (or improved) framework or playbook that will solve...
In a recent LinkedIn article by Dr Ivar Jacobson, (replicated here to raise visibility), Ivar explores how the Essence standard can be used powerfully to make even existing methods better so that...
In a recent LinkedIn article by Dr Ivar Jacobson, (replicated here to raise visibility), Ivar explores the various use cases of the Essence standard as they can be used powerfully by software...
Scrum and its hybrids are the dominant approaches used by Agile teams today. However, despite Scrum being a seemingly simple framework, many teams struggle to apply Scrum well and fail to achieve the...
The Scaled Agile Framework's recommended approach for prioritisation within the Portfolio is to use Weighted Shortest Job First (WSJF), but there are some challenges when trying to run WSJF at the...
The following blog provides a set of free, downloadable agile coaching cards that can be used by Agile Coaches, Scrum Masters and teams working in many different contexts. These cards have been...
In this series of posts we wil explore the Events that either perform, schedule or track the activities that affect the Lifecycle of an Epic. This second post looks at how the events that run the...
In this series of posts we wil explore the Events that either perform, schedule or track the activities that affect the Lifecycle of an Epic. This first post looks at the activites that the Portfolio...
Epics have a lifecycle, they don’t magically appear fully formed. There is work to be done to progressively elaborate a business case and if the Epic is approved then there is further work to...
If you try find a definitive description of ‘The Spotify Model’ you will most likely end up frustrated. There are some old videos and blog posts, and lots of internet articles claiming that it isn’t...
Epics have a lifecycle, they don’t magically appear fully formed. There is work to be done to progressively elaborate a business case and if the Epic is approved then there is further work to...
Epics have a lifecycle, they don’t magically appear fully formed. There is work to be done to progressively elaborate a business case and if the Epic is approved then there is further work to...
Serious games are games that do not have entertainment, enjoyment or fun as their primary purpose.
There are many examples of serious games in the video game industry, but any game that has a...
This article explores the synergy of Scrum and Essence, a domain model of software engineering processes, intending to become a common ground for software development methods, bringing clarity into...
What do we mean by Quality? The word Quality is commonly used in software development, but it isn’t always clear what is meant by it. Teams create Definitions of Done, configure thresholds in...
This post is an exploration of whether you should be estimating Expense or Effort. Both are required from different processes within the Scaled Agile Framework and there is a route to convert between...
In a flow based environment where teams pull work towards them an Epic can't dictate to the teams, which makes Epic roadmapping a challenge. This post explores the challenges of Epic Roadmaps and...
The purpose of governance is to provide confidence that expensive development projects are progressing at a satisfactory pace and will deliver the required outcomes at the required quality.
They...
Developing technical solutions is hard work. To make things easier, a number of agile practices and frameworks have become popular. They provide structure and guidance to help teams develop their...
Portfolios need to build roadmaps to facilitate forecasting activities and to assess time-criticality during prioritisation.
This post covers some practical facilitation techniques for Roadmapping...
Read one of our student’s testimonial regarding our upcoming course, Better Scrum through Essence.
Portfolios need to build roadmaps to facilitate forecasting activities and to assess time-criticality during prioritisation.
This post looks at why Portfolios need to build roadmaps and explores...