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In a recent LinkedIn article by Dr Ivar Jacobson, (replicated here to raise visibility), Ivar explores the various use cases of the Essence standard as they can be used powerfully by software development teams and organizations to develop better, faster, cheaper and Happier!

Image of the Scrum Practice Sprint Review card. Pulled from the Scrum Essentials Practice developed in conjunction with Scrum Inc.

Scrum and its hybrids are the dominant approaches used by Agile teams today. However, despite Scrum being a seemingly simple framework, many teams struggle to apply Scrum well and fail to achieve the faster delivery of higher value products that are promised. Playing the Practice Spotlight game is a simple way to improve any team's understanding and application of Scrum.

Image of some of the cards from the Essence based Method Agnostic Agility Cards used to help people learn about some key agile principles.

The following blog provides a set of free, downloadable agile coaching cards that can be used by Agile Coaches, Scrum Masters and teams working in many different contexts. These cards have been developed while working outside of software and product development with government Defence teams and I’ve used these cards to teach agility and help develop an agile mind set.

Image of part of a concept map used by IJI consultants to explain Lean Portfolio Management (LPM) principles in this instance structuring portfolio events.

In this series of posts we wil explore the Events that either perform, schedule or track the activities that affect the Lifecycle of an Epic. This second post looks at how the events that run the Portfolio could be structured.

Image of part of a concept map used by IJI consultants to explain Lean Portfolio Management (LPM) principles in this instance Portfolio Events - exploring the decisions being made.

In this series of posts we wil explore the Events that either perform, schedule or track the activities that affect the Lifecycle of an Epic. This first post looks at the activites that the Portfolio needs to perform in order for it to make progress.

Image showing a fan of some Essence based Spotify Essentials Practice Cards.  Use to teach people about the spotify software development approach.

If you try find a definitive description of ‘The Spotify Model’ you will most likely end up frustrated. There are some old videos and blog posts, and lots of internet articles claiming that it isn’t a ‘proper’ framework and that even Spotify doesn’t use it. Yet, it is reported as the fourth most popular scaled agile framework according to the 15th State of Agile Report and there are thousands of companies claiming to be using it.  So, what is it? And if you want to adopt it, where do you start?

scaled agile portfolio epic lifecycle and epic states

Epics have a lifecycle, they don’t magically appear fully formed. There is work to be done to progressively elaborate a business case and if the Epic is approved then there is further work to progress the Epic through implementation. This post explores the Lifecycle of an Epic and the states it progresses through in that Lifecycle.

Development Staff Playing Scrum Games

This article explores the synergy of Scrum and Essence, a domain model of software engineering processes, intending to become a common ground for software development methods, bringing clarity into the composition of methods from individual practices.

Essence Agility Training Cards and States Image

What do we mean by Quality? The word Quality is commonly used in software development, but it isn’t always clear what is meant by it. Teams create Definitions of Done, configure thresholds in their CI/CD pipeline, write performance tests and agree service level agreements, but are these sufficient for the level of Quality the customer expects?

Agile Team Practice analysis using Essence for Agility

Developing technical solutions is hard work. To make things easier, a number of agile practices and frameworks have become popular. They provide structure and guidance to help teams develop their solutions more successfully. However, doing these things well is also hard work. Despite in depth training, books, conferences and certificates, people still struggle to apply these practices well. Jeff Sutherland, co-founder of Scrum estimates that 58% of Scrum implementations fail. Playing simple Essence games can drastically improve your changes of avoiding being in that 58%

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