The page explains how to play the Values Spotlight serious game using Essence WorkBench. It covers, the what, why and how of the activity.
The page explains how to map your way of working using Essence WorkBench. It covers, the what, why and how of the activity.
The page explains how to undertake a method agnostic healthcheck using Essence WorkBench. It covers, the what, why and how of the activity.
Recently I’ve been having to contemplate what makes a “Good” Epic. Obviously, definitions of “Good” are going to vary but if you’re going to define good then you need to examine the characteristics...
This page gives an introduction on the initial things that you will need to do as you get started with Essence WorkBench
With more and more people working from home, many organisations that have adopted SAFe® are having to adapt their processes in order to accommodate completely dispersed teams.
Written by Dr. Ivar Jacobson, Paul E. McMahon and Roland Racko
Over the years, collective experience of the authors has revealed many questions on the SEMAT and Essence initiative. To bring...
An in-depth introduction to software engineering that uses a systematic, universal kernel called Essence to teach essential elements of all software engineering methods
Shane Hastie, Lead Editor for Culture & Methods, invited Dr Ivar Jacobson to his podcast to speak about his work defining the essence of software engineering.
Key Takeaways
Use Case 2.0 expand on the ideas embodied in user stories
Some up-front design is needed in all software development projects
For any product you need the...
Key Takeaways
Use Case 2.0 expand on the ideas embodied in user stories
Some up-front design is needed in all software development projects
For any product you need the...
This instructional guide provides a brief introduction to the Alphas and presents seven different games that can be played with the Alpha State Cards by software development teams.
In the 6th blog of our series, Brian and Ian present the Contract Bridge game played with the Scrum Essential cards. The game is useful wherever there is a perceived boundary between a Scrum Team and...
In the fifth blog post of this series, Brian Kerr and Ian Spence an experience report of a team learning and applying the Practice Mapping game. The power of this game is to see inside the mind of...
In the fourth blog post of this series, Brian Kerr and Ian Spence provide directions to use the Scrum Essential Cards to play the Practice Mapping game. You can use this game to test the...
In part three of this blog series, Brian and Ian review how a team played the Practice Patience game. They had been a Scrum team for over 6 months and were used to holding more traditional open ‘...
In this blog article, the authors share the first game that can be played using the Scrum Essential Cards. Use Practice Patience as a great way to perform a holistic retrospective on your Scrum ...
IJI has recently had the pleasure of working with Jeff Sutherland on a set of Essence cards that faithfully represent the Scrum Guide. As well as acting as a handy physical, and online glossary, the...
This two day class will equip delegates with the skills and techniques necessary to effectively elicit, communicate, and manage their requirements using use cases.
The way we develop software struggles to keep pace with changes in technology and business. Even with the rise of agile, people still flip-flop from one branded method to another, throwing away the...
On June 1st, Dr. Ivar Jacobson delivered a keynote address at the annual International Conference on Software Engineering. Ivar shared his views on the history of software engineering to date and...
In this first of a new series of blog articles, author Roly Stimson discusses how Use-Case slices are a simple but powerful technique to identify and prioritize small increments of releasable value...
In the second of this Use Cases in Practice series of blog articles, author Roly Stimson discusses how a use case model provides a simple, big, visible picture that provides critical value context,...
In this first of a new series of blog articles, author Roly Stimson discusses how Use-Case slices are a simple but powerful technique to identify and prioritize small increments of releasable value...
A short series of articles on crafting effective, well-formed objectives as part of the SAFe® Program Increment (PI) / Big Room Planning activity.
A series of four related articles:
1. Why...
A short series of articles on crafting effective, well-formed objectives as part of the SAFe® Program Increment (PI) / Big Room Planning activity.
A series of four related articles:
1. Why...
Use-Case 2.0 brings together the lightness of user stories with the power of modeling, into a single agile requirements management framework. Learn how to quickly and simply build a use-case model,...
A short series of articles on crafting effective, well-formed objectives as part of the SAFe® Program Increment (PI) / Big Room Planning activity.
A series of four related articles:
1. Why...
A short series of articles on crafting effective, well-formed objectives as part of the SAFe® Program Increment (PI) / Big Room Planning activity.
A series of four related articles:
1. Why...

























